Things I Learned After Recording and Mixing My First Album

I was going through my data archive and found a gem document in a folder labeled “Education”. It’s dated December 7, 2008. Enjoy.

Things I learned from the first album:

– Cut unnecessary frequencies from tracks before boosting any.
– Direct box is necessary for recording guitar direct. At the recent stage show you setup for they had it for pretty much all instruments such as keyboards, violin and acoustic guitar. The electric guitar amp was miked so when going direct one of these are very necessary.

http://www.musiciansfriend.com/…/Radial-J48-MK2-48V-Phantom… This box will allow you to record direct and send a signal to a real amplifier with it’s “thru” output connector. Or use the M-Audio Fasttrack Ultra’s instrument input…although that’s not ideal. Active boxes are for instruments without battery pickups.

We also need ¼” cables. Pro Co Lifelines Instrument Cable are great.

We can easily turn the unused straight mic stands into booms by using or purchasing long goosenecks. They’re approx. $12 from Guitar Center. We’ll need one or two if we use a Shure SM57 on snare or for some other purpose.

Gordon Lightfoot
Jason Mraz

– Boost the LOUDEST frequency that an instrument has. For example when sweeping the EQs 5K sounds loud on the snare then that’s the frequency you should boost if/when necessary. But always remember that CUTTING frequencies is what EQ should be used for. And if when you boost a frequency and it sounds ugly (especially in the lower 100-280Hz range) then you should lower it to get rid of mud.

– Electric Guitar: Layering = recording tracks, different guitar/amp for a track, panning them wide.

– E Guitar micing, find the spot: Michael Wagener’s technique

Put headphones through your interface/mixer/whatever

Hook up your mic and have it so you can hear what youre doing

Hold it in your hand

Have the amp on with a guitar cable in it

Turn down the volume of the amp so you don’t blow up your
ears
Now put your thumb on the end of the guitar cable that goes to your guitar

It should start buzzing
Move your mic around the speakers (proabably a 1-4inches away) until you find the speaker’s “sweet spot.” The buzzing should sound more even and better than different spots on the speaker here. Put some scotch tape with an arrow pointing to this spot and try micing there when you record….

– Click tracks: Try using double times to get a groove. 8/8 may be easier for a guitar player than 4/4. This will allow the player to hear offbeats.

– The room matters the most followed by mic placement. With the empty basement (or TV studio) walk around and find spots that sound best to the ear. Try recording in the TV studio as well as the room with computers.

– Write down notes on everything. What settings were used, which microphones, how it was setup, the room, EQ, etc.

– Use the EQ knobs to cut frequencies when recording drum tracks. Especially for the tom drums

– Automation. You didn’t use that on any of the last album. Where there is time for instruments to “breathe” then their EQ or whatever needs to be “opened up” to fill that audio spectrum!

– Drums – Try different pillows for muffling. Put the mic up higher in the drum so that it isn’t being muffle by the pillow.

– Change the tuning of the snare. For slow songs have a looser tuning. For fast songs have it tight or maybe even use my piccolo snare.

– Get that front drum head fixed! A micing with the front head on and a small hole is what the Audix D6 was designed for.

– Use the bridge pickups of the guitar if going for a distorted sound. Heavy metal requires expensive guitars for less mud. Onto the amp: either turn your mids all the way up with you treble and bass at minimum, or turn your mids all the way down, with your bass and highs up higher.

– Doubling vocal tracks doesn’t mean hard panning them. Put the doubled track about 10 dB lower in the mix for a natural chorusing effect with the same compression/EQ settings as the lead track. The doubled track is called the harmonic track.

– Put sound absorbtion like a wall of foam OR comforter or curtain behind the musician. That will help with phase cancellation.

– Try over head micing the drums with the MXL 603s and SM81. Put an AT4040 on the hihats.

– For solo guitar + vocals take the low cut filter off the microphone. Then in mixing use a parametric notch filter for any trouble frequencies.

– Watch http://www.abbeyroadplugins.com/

– In the mixer window use the “Freeze Track” option to free up those cpu cycles

– The Shure SM7b microphone would be perfect for vocals. It is voiced exactly opposite the Rode NTK. The Rode NTK is great for deep voices which rap artists tend to have. It still should be used about 12-15 inches away (the NTK). Shure = dull and NTK = bright. Replace the NTK tube with these mullard NOS tubes for a better sound:
http://www.trademe.co.nz/…/Microphones/auction-106312946.htm

– It’s worth it to test recording vocals with the two doors open in the iso booth.

– When there are no vocals bring up another “central” instrument. Usually guitar.

– If you set up a mic with a low cut filter on don’t use the mixer’s lowcut. Conversely if there is no low cut filter or it’s switched off use the mixer’s low cut UNLESS it’s a bass instrument being recorded. Then you BETTER make sure that filter is OFF.

– A clean recording room sounds better than one with trash/gear laying all over the place

– It’s easier to do another take than to fix 50 mistakes in the mix

– For bass guitar use a stompbox compressor going into the direct in. On the last album it was difficult to hear some of the higher bass notes and that’s why.

– For acoustic guitar do the over the shoulder + 12th fret setup. If the song has a drum/bass guitar accompaniment mic more for the highs than for the mids and lows. That’s what that big acgtr micing paper said and it’s true.

– Most of the amp simulators have a “high quality” switch. Enable these only for the final mix

– If you can hear the bass guitar on the Yamaha speakers they are too loud in the mix. Turn it down until you can barely here it then one or two decibels to where you can’t. That’s where it should be.

– The snare track should have reverb

– Download and use DPC Latency Checker

– Don’t track with Amplitube. “It uses CPU cycles like a Hummer uses gas.” Use one of the other plugins instead and then switch to Amplitube later.

– There are bass amp simulators in Guitar Rig and the other amp programs besides just using the Ampeg SVX. Although Ampeg is probably all you’ll need.

(this last part is a copy and paste from https://recording.org/threads/micing-a-drum-kit-and-recording-help.32570/ )

Dear Not a Pro,

First note that there are about as many ways to mic and record a drum set as there are drummers.

I’m a drummer. I started in this business as a studio muscian and played on several recordings each with drums mic-ed a different way.

My opinion, and it’s Just that, My opinion, is that often, many people miss the basics. or at least the basics for pop or country music.

1. aim a dynamic mic at the center of the drum head, a few inches from the center. Far enough away that the drummer doesn’t beat it to death. But only an inch or so above the head.

2. try eq on the toms. Loose the mud region, subtract 150 to 300 hz, you might want to boost the lows below that. Then, boost the highs, 10 to 15K, quite a bit.

The addition of highs, with proper mic placement will help you to keep the number of mics down and give you adequate coverage of the cymbals with NO overheads. This technique is often called “over Micing”. In fact, the stereo imaging of the cymbals will be better and more accurate.

3. Mic the bass drum about 3 to 6 inches from the center at a 45 % angle.

4. Loose what you don’t need. Eq the lows out of the hi hat, it’s not needed and will keep phase cancelation down.

I’ve recorded over 200 albums, some local, some regional, and a number of nationals using this technique.

The other that have posted all have good recommendations. You’ll just need a little experience to find which works best for you.

Good luck,

Bob

Tips for Archiving Computer Data to Optical Media Blu-ray Recordable Discs

I will produce a video about this one day. But here are a few pieces of advice to get started. I have been burning to the BD-R format since the year 2010 when a 50-pack spindle cost $180.00

  1. Media brand/type matters. My preferred discs are Verbatim or if you have deep pockets the M-Disc types such as these or these. BD-XL discs with up to 100 GB are also available but even more costly…obviously.
  2. Pioneer or OWC brands for the hardware. I don’t mess with anything else.
  3. Nero Burning ROM is the software I use. For Bluray (BDMV) authoring, I will make a disc image file and then burn using Nero.
  4. Although a standard single layer BD-R can use up to 25 GB of data, I try to burn less than 21 GB. Reason being is, the outer edge can pick up fingerprints very easily. If you don’t burn data in that area, it’s not an issue.

    For DVD-R burning, I will keep it under 3.8 GB for the same reason.
  5. Keep burn speeds low. For data I use the rated speed, which in my case is 6x. For Blu-ray movie burns, I will do 4x for myself or 2x for customers.
  6. Always use Nero’s data verification option. Sure, it takes more time but I’d rather know now that a disc was a coaster and not months or years from now.
  7. Perhaps the most important step…create and keep a word processor document that lists the contents of your disc archive. Back up that document frequently.
  8. Another good idea is to take screenshots of files/folders. This does take longer than simply typing a list but thumbnails can help out a lot when trying to track a photo or video file down.
  9. Don’t use a marker or print on the disc label EXCEPT onto the inner circle. That’s why I prefer inkjet hub printable discs.
  10. Just because I am archiving to optical discs that doesn’t mean I erase the data from hard drives. I always keep two copies of critical data. So, home videos and expensive video shoots…things like that. Consider storing one copy off-site…be it online or at a family member’s house.

Finally, large capacity solid state media is becoming a possible long term archival reality for people with modest budgets. My 2005 SanDisk flash drive is still going strong. Slower write speed 256 GB thumb drives can be purchased for under $35. For the time being though, a BD-R disc at around $.70 per 21 GB is the most affordable option. I’d estimate the shelf life to be approximately 15-20 years but maybe longer.

Is Distopik’s Mix:Analog Hardware in the Cloud Rental Service Worth It?

I decided to do some accountant math on whether renting analog gear “in the cloud” makes business sense.
Mix:analog sells MATs or Mix Analog Tokens at a rate of $0.06 per token ($13.99 divided by 250 tokens = 0.05596) in their most expensive plan.
Their average rental rate is 97.5 tokens per 15 minutes or $5.461. Per hour, that’s approximately $21.82 again on average.
Their gear includes two professional level tape machines, a Fairchild 670 compressor clone, Elysia museq, Gyraf G24 compressor and a Bettermaker Limiter.

Their mastering rack is the most cost effective rental. At a cost of 120 tokens ($6.7152) you get two stereo linked Pultec EQ clones, an SSL buss compressor clone, an analog limiter and a Sontec inspired equalizer. That’s $26.86 per hour for five pieces of gear, effectively $5.37 per hour per device.
Now, let’s take a look at the cost of the brand name gear because I don’t know the real price of the clones.

An elysia museq will run you $5,299.
The Gyraf G24 costs $3,900 and the Bettermaker Mastering Limiter $2,699.00

All these devices cost 90 Mix Analog Tokens, which is about $5.40 every 15 minutes or $21.60 per hour. So let’s do the math on APPROXIMATELY (rounded up) how many hours you would need to rent before you bought this gear.

Museq: 245 hours ($5,299 / $21.60)G24: 181 hoursMastering Limiter: 125 hours

Now, this does not include the excellent Burl BAD4 and BDA8 converters.

Tack on an extra $5,400 for those plus the Mothership chassis.
The tape machines are pretty neat too. The nice thing is, you don’t have to pay for new tape nor do you have to pay or spend the time to repair/maintain them. Tape machines are a b**ch, seriously!

A Telefunken M15 runs about $2,000 + shipping and Recording the Masters tape is used. At 420 tokens per hour it’s about $25.20 to rent. That’s 79 hours before you can buy one outright and that again doesn’t include shipping, tape and maintenance costs.

An excellent condition Studer A812, if you can find one, go for around $3,000-6,000. Taking the lower figure, that’s 119 hours of use before a purchase. Studers are notorious for being difficult to maintain, so I’d rather pay $25.20 per album (give or take 15 minutes) than have the real deal. Again, this does NOT include the cost of the Burl converters nor the cool clean volume boost/cut device.

Recall/preset and sweet spot are other Mix Analog benefits that cannot be understated. If you buy a lot of tokens upfront, these costs are even cheaper.

Run a business? MATs are tax write-offs.

Rent the gear only when you NEED it. I say, Mix:analog is a solid deal. Pass on the costs to your customers…that’s what I do. Otherwise, they get an all plugins only mix or master. Simple as that. Analog mixing/mastering is something all audio engineers can offer now from the comfort of their home studio.

Klevgrand Haaze 2 Review

I made a review video that’s posted at:

Now here are my notes:

The Haas Effect w/ Klevgrand Haaze 2

Named after Dr. Helmut Haas, the man who discovered that when one sound is

followed by another with less than 40 ms or less they are audible as one

source. Also that the direction that sound comes from is perceived by the

first sound.

Why use the Haas effect during music mixing? To add stereo width to mono

sources. Also, to better position tracks in the stereo field. Ideally

recording two or more good takes is better but that’s not always possible,

particularly in live recording scenarios.

Typically I will use the haas effect trick with electric or acoustic

guitars. Synths or violins would also work. There are several steps

involved and it takes a little bit of tweaking to get it to sound right.

Klevgrand Haaze, now in version 2, aims to make this process faster and

better.

Before I get into the technical details, let’s listen to a few samples of

what it can do. I’ll have these handy phase colleration and stereo field

meters on screen at all times so you can visualize what’s going on and see

if it retains mono compatible throughout.

Play samples

Available in AU, VST, AAX and also AUv3 for iPad users, the Haaze 2.0

interface is simple enough. Unfortunately, it does not appear to be

resizeaable.

Under the hood, Haaze uses four main processes to get an otherwise complex

job done. The Haas effect itself, stereo panning, sum and difference also

known as mid-side processing and finally gain. All these processes are

accomplished using frequency bands instead of as a whole.

I’m go through the presets and play the tracks again. Pay attention to the

meters and of course use your ears.

I like the Natural and Musical left/right presets. Yes on some the tone

changes so you just need to adjust EQ after you find a preset that you

like. When panning in a sparse arrangement you don’t typically want to have

the audio fully one channel or the other. These presets make it very

simple. Other presets are good for sound design purposes.

Draw Mode simply allows you to move left and right. Useful for playing

around through the different modes.

Does not have a custom presets ability. In REAPER this isn’t a problem but

it could be in other DAWs.

Can also be used as a utility plugin for mix checks on the LoFi presets.

Check mono compatibility on each instance!

All in all this is a very useful plugin. I highly recommend trying it out.

I’ll definitely be using it on a lot of mixes in the future.

Acustica Audio SAND3 Released!

Most of the hit records that you hear are mixed on large format Solid State Logic consoles. SSL gear is not cheap at all…but now with Acustica Audio’s latest release, you can get close to the sound of the top dawgs.

SAND3 gives you not one, not two but FIVE equalizer modules.
-A: 4000 G
– B 5000
– C 9000 J
– +E 4000 E clone
– +G 8000 GB clone
Source

For the intro sale price of about $68 that would be more than enough…but Acustica have also included three compressors as well. Two variations of the classic quad buss compressor AKA “the glue”. Plus the new channel strip compressor, which should help make your drums pop!

I almost forgot to mention, their extensive new saturation options. You get 56 samplings of mic preamps, line inputs and group/mix busses to complete your virtual SSL console.

Just keep in mine, these aren’t designed to be over driven, so gainstage everything as if it were analog gear! Peaks at around -14 to -10 will do you well. Read more and buy it at https://www.acustica-audio.com/store/products/sand-fab4

DiBiQuadro Virgo Review Fender Twin Reverb Plugin

As per the usual, here’s the video review with plenty of audio samples:

And here are the script notes:

The 1965 Fender Twin Reverb is the classic clean vintage guitar combo. Its legendary sound can be heard on all types of big name albums both past and present. 

So, when I found out that the reissue combo was sampled for the first official third party plugin using Acustica Audio’s Nebula 4 technology, I was very excited to try it out.

The plugin is called Virgo and it’s from the folks at Dee Bee Quadro. First, some random samples:

And now a comparison between a real vintage ’65 Fender Twin Reverb and Virgo.

Installation process, CPU usage, low latency mode, etc.

Doesn’t have spring reverb

For fun, let’s hear it on bass guitar.

Room or Plate (Rich) Bricasti M7 reverb.

Run vocals through it.

Does indeed take up a lot of RAM.

Shure SM57 and Beyerdynamic M 201 microphones through a BAE 1073 preamp.

Built in Limiter

Tremolo!!!!

High Definition mode = 300 FIR impulses.

PWR = Use your own cabinet impulse responses if you want.

As always, gain staging is very important.

Low latency mode:

Activate just the tone stack and out sections.

Open “VIRGOZL.xml” with a text editor and set FORCEOFFSET tag to 23:

o <FORCEOFFSET> 23 </FORCEOFFSET>

Set ASIO latency to 128 samples.

I did not test low latency mode for this review.

Analyzing Linkin Park’s One Step Closer

Video:

Script Notes:

Sources:
https://www.linkinparkguitar.com/bradsguitars.htm

https://www.guitarchalk.com/brad-delson-amp-settings/

https://equipboard.com/pros/brad-delson

https://www.uberproaudio.com/who-plays-what/214-linkin-park-brad-delson-guitar-gear-rig-and-equipment

https://www.lpassociation.com/forum/threads/meteora-guitar-tone-the-ultimate-guide.44730/

https://equipboard.com/pros/rob-bourdon

https://www.linkinparkguitar.com/mikesguitars.htm

https://www.guitartricks.com/forum/thread.php?t=8748

https://www.loudersound.com/features/the-real-story-behind-linkin-parks-hybrid-theory

See the video description or pinned comment for some of my sources.

The album Hybrid Theory was recorded at NRG Recording Studios, which is a top of the line studio in Los Angeles, CA  One Step Closer, the song being analyzed in this video, was Linkin Park’s debut single and it along with several other singles propelled them to worldwide rock stardom. Hybrid Theory. To date, it has sold over 32 million copies making it the best selling rock album of the 21st century.


Brad Delson, lead guitarist for Linkin Park, uses the equipment that I’ve listed on screen. Some or all of this gear was used to record the songs on the Hybrid Theory album.

A few tips for recording high gain electric guitars:

It’s best to be set everything up separate from the cabinet itself, so that you are hearing the amp through a microphone then through control room speakers and not in person. This is also where a DynaMount remote microphone placer helps out.

For EQ, set flat on the amp. Flat settings depend on the amp but are usually labeled at zero but it could be another setting. Tune up then play an E note to set bass, play an A for mids and D for the treble control. Tone and volume controls on the guitar itself also need to be set.

Back off the gain. You should have just enough for that metal sound but not too much that it destroys your string attack and turns it to mush.

Record layered guitars. Pan left and right 100 and 80, four different tracks. Triple tracking can also work. The playing must be very tight. Re-tune after every take. Bridge vs. neck pickups or change the guitar for another brand with different style pickups.

Mike Shinoda also plays guitars here and there. Early on, he was an Ibanez user, particularly the RG120 and RG2020X models. He could also be seen playing the PRS Santana SE and PRS Standard 24.

Rob Bourdon is LP’s drummer. GMS Drum Company drum set is listed in the liner notes along with Paiste cymbals. Other gear is shown on screen.

Remo Ambassador heads. Gibraltar hardware. 

Vater American Hickory 5B wood tip sticks. 

DW double kick pedal.



To my understanding, Linkin Park’s bassist did not play on the album. Studio musicians Scott Koziol, Ian Hornbeck and also Brad Delson shared the low end string duties. Koziol is credited as the bassist for “One Step Closer” in the liner notes and is featured in the music video.

For curiosity’s sake, here is Dave “Phoenix” Farrell’s equipment rig:

As for the electronic elements…they Mr. Joe Hahn and Mr. Mike Shinoda used a bunch of stuff. I’ll leave it at that.

Chester recorded with a Telefunken ELA M 251. The one shown on screen is the actual one that was used during Hybrid Theory’s recording sessions. I’ll post a link to that below as well.

This is the actual microphone that Chester used to record Hybrid Theory. We thought it was fitting to use it when we…

Posted by Grey Daze on Saturday, April 13, 2019

For the rest of the video, where you can hear the mix stems, you’ll need to go to Real Home Record dot com and find the link. Thanks for watching and don’t forget to tap that thumbs up button if you learned something from this video.

Possibly a Paul Reed Smith CE 24 guitar. 

DiMarzio Dropsonic AKA D-Sonic bridge pickups

D’Addario strings. .010 set, .049 on low E.

Drop D tuning

Various Boss pedal effects, going through the effects loop post amplifier.

Ibanez RG7620, 7 string guitars may have also been used for layering.

Marshall 1959SLP 100W but not on this song. Mesa Boogie slant or Recto 

Mesa Boogie 100W Dual Rectifier amplifiers. Brad Delson also uses a 

Traditional 4×12 cabinets with Celestion Vintage 30 speakers.

An EBTech eight-channel hum eliminator serves as Delson’s effects loop, 

running everything through channel selectors.

Microphones: Shure Beta 57 or maybe a Royer 121 or Heil PR30

But for curiosity’s sake, here is Dave “Phoenix” Farrell’s equipment rig:

Music Man Stingray, Fender Precision Bass and Ernie Ball Stingray as well.

Dean Markley Blue Steel strings.

Dunlop Tortex Standard 0.88mm pick

Ampeg SVT-CL, Ampeg PN-410HLF and Ampeg SVT-810E cabinets. 

Tech 21 Sansamp NYC model PSA-1

Pedals: Dirty Boy Bass Bully, ZVex Mastotron Fuzz, EHX Holy Grail Reverb, 

Then 33 year old Artists and Repertoire guy Jeff Blue is in a large way 

responsible for getting Linkin Park signed to Warner Brothers Records. 

(https://en.wikipedia.org/wiki/Jeff_Blue). The band was shopped for three 

years for a total of 43 record label showcases. He then negotiated in his 

employment contract Linkin Park’s signing. He previously worked for Zomba, 

which signed Xero…the original Linkin Park lineup. 

The same year LP was signed to WB, the Hybrid Theory album was released and 

the rest is history.

TMPGEnc Video Mastering Works 7 Review Professional Video Encoder and Editor by Pegasys

Video review of TMPGEnc Video Mastering Works 7

Script notes:

If you work in the video profession, you know that addressing frame rate mismatches, resolution disparities, file format incompatibility and media encoding for different specs is a daily need. That’s where programs like TMPGEnc Video Mastering Works come in.

If you need to mix a variable frame rate vertical video that was recorded at 60 frames per second and 1080p but need to mix it with a constant frame rate standard definition clip that was recorded at 60 interlaced and of course a 4:3 aspect ratio then upscale all of that to 4K at 24p…Mastering Works 7 can handle it. Add a blurry zoomed in copy underneath the vertical video like the TV shows normally do? Mastering Works can do that too! All in the same clip and encoded into a broadcast quality format.

Change title/action safe guidelines to a different color? Not a problem in TMPW. Top Field First to Bottom Field First interlace conversion? It can handle that too! It has a Waveform and Vectorscope too.

Now in version 7, the best in my opinion just got a little better. It of course supports more file formats, it thankfully retains its professional no nonsense interface and most importantly it rarely if ever crashes. The editing capability has expanded from version 6 and…

The manual linked to an online web site. This is a good and bad thing. Is a PDF available?

Who needs it?

People who want to convert/transcode videos from one format to another. It is truly professional grade software.

Bluray/DVD ripping to your desired format, as long as it isn’t copyright protected.

Basic and advanced editing capabilities.

High Precision de-interlacing

High end frame rate conversion (30p to 24p and 60i to 24p inverse telecine)

Great upscaler.

Batch encoding.

Clip stitching

Requires at least 2 GB of RAM. Honestly if you are working with videos and using less than 8 GB in 2019 you need to cut it out.

Motion Adaptive

Motion Adaptive algorithm avoids the weaknesses of bob and weave algorithms by using bob deinterlacing for moving areas of the image and weave deinterlacing for still area.

All color spaces and bits per pixel per color plane are supported, although a YCbCr color space is used internally for high memory bandwidth configurations with video over film cadence detection.

If the motion computed from the current and the previous pixels is higher than the stored motion value, the stored motion value is irrelevant. The function uses the computed motion in the blending algorithm, which then becomes the next stored motion value. However, if the computed motion value is lower than the stored motion value, the following actions occur:

The blending algorithm uses the stored motion value.

The next stored motion value is an average of the computed motion and of the stored motion.

This computed motion means that the motion that the blending algorithm uses climbs up immediately, but takes about four or five frames to stabilize. The motion-adaptive algorithm fills in the rows that are missing in the current field by calculating a function of other pixels in the current field and the three preceding fields as shown in the following sequence:

Superior 29.97p to 24p interpolation method: de-interlace filter and (24 fps Combing Reduction)

Doesn’t support audio passthru.

Motion Adaptive High Quality (Sobel Edge Interpolation)

Motion Adaptive High Quality (Sobel edge interpolation) is the highest quality algorithm, applying a merged bob and weave based upon the amount of motion detected, and in areas of high motion applying a Sobel-based edge detection algorithm to interpolate between two pixels. Source: https://www.intel.com/content/www/us/en/programmable/documentation/bhc1411020596507.html#bbq1494500213630

– Normal vs. Timeline mode

– Color Correction

– Hardware acceleration for faster encoding. Software encoding is  the higher quality option for lower bitrates.

– VST support. I’d love an option to disable individual plugins, because one keeps giving me an error message at startup.

– Undo/redo functions

– File relinking when files go missing

– Supports Mastering Works 5 and 6 project files

– Right-click start up screen to clear the recents.

– Save under the Options menu

– Save as Project Archive is VERY handy!

– Quick preview is also handy.

– Proxy file creation, in case your computer can’t keep up while editing.

– Convert HDR video to SDR.

– Supports Look Up Tables.

– Docking and re-framing of the panels

– Clip grouping

– Lossless compression with VP9 and FLAC Output to Uncompressed video formats is also supported under AVI output.

– Animation easing

– VC-1 and DTS Audio is not supported.

– Does not support the AV1 video codec.

– Does not appear to support newer image file formats such as webp, FLIF, heif or AVIF.

– Pre-rendering button (Red dot and arrow button, clip edit normal mode, to the left of the transport controls)

– Opus bitrates are limited

– Source Wizard is where the magic happens.

Import all kinds of sources included non-copy protected DVDs/Bluray discs,  ISO file importation is also possible. Windows Media Center recorded files and even photo files.

– Does not support DVC Pro HD files in a Quicktime .mov container. Neither does Magix Vegas Pro 15. But…Handbrake does.

– Test deinterlacing and pulldown methods on small clips with motion and non-motion.

– Does it support REDCode? Nope. You need to convert using the free RED CINE X Pro app.

Data copied to the HDD is not deleted, even after outputting the project. If the files are useless once you complete your work, manually delete the appropriate data in the folder specified in the [Destination Folder], or you can use the [Advanced Tools] > [Work File Manager] to delete the files.

The nice thing is, chapter and keyframe info is imported. 

Advanced Tools has a Multiplexer and Demultiplexer.

[When importing data saved in a Blu-ray disc or memory media]

You should specify the top-most directory folder such as [BDMV] since the Blu-ray and AVCHD contain many information files which comprise the Blu-ray (AVCHD).

– If importing DVDs or other similar sources doesn’t work, try the MPEG-2 TS/PGMX/MXF option.

In the case of a TS file, a [Playlist] is the entire video file, a [Program] is a collection of files split by scene, etc. Select the [Playlist] if you want to add the entire file, select one or more [Program] if you want to add only some of the programs embedded in the playlist. 

– Asset import = a .tvmw7clip file. Timelime mode –> Save as an Asset

– Color Management, excellent! The importance of this cannot be understated. Incorrect color space and gamma detection can wreck havoc on videos.

“If the color space of the source file is mixed, or if the color space of the output is going to be different from the color space in the source file, you can use the Color Management settings to set the working color space.”

For an SD size DVD, Blu-ray or a common MP4 file, you would normally set it as [ITU-R BT.709] (Color Primaries: ITU-R BT.709, Transfer Characteristics: ITU-R BT.709).

If you want to output a wide range gamut file, for example for output for an HDR monitor, you would normally set it as [ITU-R BT.2020] (Color Primaries: ITU-R BT.2020, Transfer Characteristics: ITU-R BT.2020).

The processing order of the color space is processed from [Source video] > [Working color space] > [Filtering] > [Output setting’s color space]. 

– Downrezzing from 4K to 1080p or 720p looked fine. Downrez from 4K to SD interlaced looked bad/flickering. So, deinterlace to 480/60p first and then interlace that footage. Unless there is a way to interlace last?

The Filters go top to bottom, as per the standard.

Under the Clip Properties, look for the drop down menu next to Browse.

Add filter is awkward. Right click the edit line to add it. If you move your clip the effects don’t move with it.

– Want to blur a part of the screen? Using the mask filter! Set parameters then double click to add it.

Automatic playback allows for slow motion! Hold down shift while moving your mouse around.

Useful Normal Mode Filters (under Add Filter button)

Unlike a lot of catch-all software, the effects aren’t half-baked. They work very well. They weren’t tossed in as an after thought for marketing purposes.

Change filter order (drag and drop)

Speed (slow motion or fast motion)

Rotation

Video Denoiser

Precision video denoiser

Video stabilizer

Chroma keyer (awesome but needs a garbage matte option)

VST 2.4 audio plugins are supported but it’s not very stable. You’re better off mixing your audio externally.

– I was disappointed that smart rendering was not included this time around.

– Supports iVDR

– No FFV1 output

– User manual doesn’t explain why the user may want to choose one codec over another.

– 30 day trial

– Set up preferences first if you are an advanced user.